- Replace the old layer-grid LayerPacker with a skyline (lowest-slot-first) algorithm: grows the footprint only when items truly can't fit within maxBox, lets shorter types stack multiple sub-layers into taller leftover space, cascades unfinished layers to later types, and allows a staircase profile to minimize wasted volume. - Fix ItemDatabaseEditor NumericUpDown crash (Value set before Minimum/Maximum) and ItemDatabase.Upsert doing INSERT instead of UPDATE (was keyed by Name, now by Id). - Add Packer3D as a working Extreme Points algorithm (was dead/commented-out code) behind a shared IPacker interface, selectable in the UI alongside Skyline. - Add manual footprint (Skyline) / box-size (Extreme Points) adjustment controls for the first box, with correct min/max clamping against the configured max box size. - Add a "Poradie" column with up/down buttons to reorder packing items; both packers now honor that manual order instead of re-sorting by volume. - Drop multi-box packing (single box only), add a pre-pack volume warning, and make unpacked items exportable to PDF / inspectable via a result-label tooltip, both grouped by type with dimensions, count and total volume. - Merge the min/max box dimension groups, hide the now-unused box navigation group, and misc UI cleanup (typo fix, group renames, wider item name column). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
12 lines
296 B
C#
12 lines
296 B
C#
using System.Collections.Generic;
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namespace BoxPacker3D
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{
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public interface IPacker
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{
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(List<PackedItem> packed, Box box, List<Item> unpacked) Pack(
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List<Item> allItems, Box minBox, Box maxBox,
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double wallPad, double itemPad, double wallThickness);
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}
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}
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